Build a 1 Obby Parts Tier List
What to buy when the shop restocks, and what to stop using as a landing.
This is the part-by-part ranking for Build a 1 Obby. The letters match the tier list hub: S for skill and troll value, A for routing and height, B for volume you always need, C for colliders you should not trust. Use this page as a shopping list, then place the pieces with how to build. If your goal is chaos, read troll layouts after the S row, not before you have a finish line.
The shop restocks. You will not always see fading platforms, lava, and jump pads in the same tray. When they appear, buy them before you spam more cubes. Cubes are B-tier because you need them, not because they are rare.
S-tier: skill expression and troll value
| Part | Why it is S |
|---|---|
| Fading platforms | Force timing. A fair builder sets a readable disappear; a troll builder stacks them over lava. Either way, visitors make a decision cubes cannot ask. |
| Lava (as traps) | The cleanest fail state. Place it under a gap, beside a wall jump, or at the end of a fake ledge. Lava as a floor with no route is not S; lava as a consequence is. |
| Jump pads | Change jump distance without lying about the collider. Great for vertical shots, surprise launches, and sending people into a second read. |
S parts earn their letter because they create a beat. A beat is a jump, a wait, or a launch that a visitor can practice. If your whole plot is S parts with no B filler, people bounce in 30 seconds. Mix one S beat, then a rest cube, then another S beat. That pattern is how troll courses stay funny instead of empty.
Fading platforms punish greedy sprinting. Put a solid cube before and after so the fail is the fade, not an invisible seam. Lava should be visible from the last checkpoint-style rest. Jump pads should telegraph direction: a pad into a wall is a joke once; a pad into a mid-air cube is a course.
A-tier: routing and verticality
| Part | Why it is A |
|---|---|
| Ramps | Cheap height. Turn a flat cube field into a climb without jump-pad spam. |
| Walls | Split lanes, hide a lava pocket, or force a wall-jump read. |
| Half-cubes | Precision landings and micro-gaps. Better than spheres when you want a small foot, not a rolling guess. |
| Wall jumps | Vertical routing. They belong with walls, not with S traps, because they add a climb more than a punchline. |
A-tier is how a plot stops looking like a parking lot. Ramps save cash versus stacking ten cubes. Walls let you run two difficulties in one footprint: a wide B path and a tight half-cube path. Half-cubes are the honest small landing. If you need a tiny foot, use a half-cube; do not use a sphere and call it skill.
Wall jumps raise the skill ceiling without killing as hard as lava. Teach them with a low wall first. Ghost paths sit at high A: they look S on a troll plot and look cruel on a beginner plot. If you use a ghost path, put a painted B platform beside it so a visitor can choose the safe line. That choice is the difference between a troll and a brick wall.
B-tier: volume filler you always need
| Part | Why it is B |
|---|---|
| Basic cubes | The default foot. Cheap, readable, easy to rotate with R and raise with Q. |
| Platforms | Wider rest spots. Use them after a fade or a pad so people can breathe. |
| Checkered platforms | Same job as platforms, with a pattern that reads at a distance. |
B parts are not a dump row. You will spend most of your cash here because a course needs floor. A plot made of only S traps has nowhere to stand. A plot made of only B cubes is a sidewalk. The rank means always buy these, not never think about them.
Paint B parts when the route turns. A painted rest cube after lava is a sign, not a cosmetic flex. Double-click to remove a cube you placed a stud too far; do not leave a broken gap and blame the visitor. Controls stay simple: R rotates, Q raises, E lowers, double-click removes. Bad B placement is still a bad plot.
C-tier: low trust for footing
| Part | Why it is C |
|---|---|
| Spheres | Round colliders. People slide. Fine as a decoration or a single joke, bad as a staircase. |
| Cosmetic spam | Extra spheres, unreadable paint noise, and clutter that hides lava. Looks loud in a thumbnail and plays worse than a cube. |
C does not mean banned. It means do not build the route out of these. One sphere as a joke after a jump pad can be funny. A tower of spheres is a refund of your visitors’ time. If you want a small landing, go back to half-cubes in A.
Shop restock and buying order
When the shop refreshes, buy in this order if cash is tight: fading platforms, lava, jump pads, then ramps and walls, then cubes until the route exists. Skip extra spheres until the finish line is in. If S parts are missing from the tray, spend on A routing and B volume; do not sit on cash waiting for a fade that might restock tomorrow. Offline earnings and visitors still pay you while you wait. That loop is covered in how to earn cash.
Gamepasses do not change a part’s letter. x2 Cash buys more of the same ranks faster. Flying Carpet helps you edit at height; it does not make a sphere trustworthy. See the gamepasses tier list for Robux order, then come back here for the tray.
Fair course versus troll course
On a fair course, S parts are tests with a rest after them. On a troll course, S parts are the joke, but you still need a finish and a way to leave. A lava pit with no jump is not S; it is a closed door. Troll obby setups work when the victim could have made it. Use the S row for that. Use B cubes to walk people into the joke. Use A walls to hide the punchline until the last stud.
If you copy a layout after visiting another plot, copy the beat density, not the sphere spam. Peak servers in late 2025 proved people will hop plots quickly. Thirteen minutes of average play means your first S beat has to happen before they leave, and your B path has to exist so they can try again.
Place parts like you are writing sentences: S is the verb, A is the clause, B is the noun, C is the doodle in the margin.
Frequently Asked Questions
Quick answers for Build a 1 Obby on Roblox.
Why is lava S-tier if it kills people?
Lava as a trap is a readable fail. Lava as the whole floor with no route is just a closed plot. Rank assumes you use it as a consequence, the way troll layouts do.
Do fading platforms belong on a fair obby?
Yes, if you put solid cubes before and after so the skill is the timing, not a hidden seam. Fair and troll both use the same S part; the rest spots decide which one you built. See how to build.
Are checkered platforms different from basic platforms?
Same B-tier job: volume and rest. The checkered pattern is easier to read from a distance. Buy whichever the shop has when you need floor.
When should I use jump pads?
When you want a launch with a clear direction: up to a cube, across a lava gap, or into a second read. A pad into a wall is a one-time joke; a pad into a platform is a beat.
Does paint change a part's tier?
No. Paint is readability. Rank the collider first, then paint rest cubes and danger so visitors can see the beat. Spheres stay C even when they are neon.
What if the shop has no S parts today?
Buy A ramps, walls, and half-cubes, then B cubes until the route exists. Do not dump cash into spheres while you wait. The tier list hub is about what to grab when stock returns, not about sitting idle.